AI Insights · Timothy · October 2024
Top Stickman Games on Android in Sweden, Q3 2024
Discover the performance trends of the leading Stickman games on Android in Sweden during Q3 2024, as analyzed by Sensor Tower.
During the third quarter of 2024, the Stickman games category on the Android platform in Sweden showed varied performance trends, as reported by Sensor Tower. These trends highlight both growth and decline across downloads, revenue, and active user metrics.
Supreme Duelist by Neron's Brother saw a slight fluctuation in downloads, starting at around 456K and experiencing a minor decline towards the end of the quarter, settling at 373K. Revenue peaked initially at $4 in early July and $5 in early September, with no significant gains afterward. Weekly active users remained relatively stable, hovering around 4.1K to 4.3K, before experiencing a gradual decline to 3.7K by the end of September.
Stickman Hook, published by Madbox, experienced a noticeable peak in downloads at 749K in late July, followed by a steady decline to 311K by the end of the quarter. Revenue showed sporadic increases, with a notable peak of $19 in mid-August. The app's weekly active users followed a similar pattern, starting at 2.1K and peaking at 3K in early August before declining to about 2K.
Hero of Archery from Dear Dream Game had a surge in downloads mid-quarter, reaching 896K in late August, but saw a sharp decline to 55K by the end of September. Weekly active users mirrored this trend, increasing from 553 to a peak of 997, then dropping to 213.
Stick Hero: Tower Defense, developed by Sun Global, began with 612K downloads, which decreased significantly to 55K by the end of the quarter. Revenue peaked at $12 in mid-July but did not maintain momentum. Active users started at 2.4K and saw a decline to 1.5K by the end of September.
Lastly, Stick War: Legacy by Max Games Studios showed a consistent download trend, starting at 287K and ending at 265K. The app's revenue began at $107, with a notable high of $127 in late July, before declining and stabilizing around $24-$39 towards the end of the quarter. Weekly active users remained fairly stable, fluctuating slightly around 800.
These insights provide a snapshot of the Stickman games' market performance in Sweden, offering a glimpse into user engagement and monetization trends. For more detailed analyses, Sensor Tower offers comprehensive insights into the app market.